class_name = "CAttachedVehicle"
object_name = "Hotchkiss Mle 14 AA turret"


//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/Artillery/HotchkissMle14/HotchkissMle14-aa.mgm",true

CollisionBody="graphics/Artillery/HotchkissMle14/HotchkissMle14-aa.col"

SoundScript="LuaScripts\Sound\Vehicles\HotchkissMle14-AA.cfg"

[attach=0]
	position= 0, 1.443, 0
	object = "LuaScripts/WorldObjects/Vehicles/Turrets/HotchkissMle14-aaTurret.txt"
[end]

TargetHeight = 1.0			//            

//////	Controled body specific

Mass = 23.6				//  ,  CStaticVehicle  default=0

energyloss="",true,0.5,300		//     , true -       -,       ,        

RegenerationMax = 1.0		//   Life - 
RegenerationMin = 0.5		//   Life,     
RegenerationPercent = 0.0	//  ,  Life  

Firing=0.0				//     ,  Life  
SmokeStartHealth = 0.0		//  ,      
MinFiringHealth = 0.0		//  ,    
MinMovementHealth = 0.0		//  ,    
MinAttackHealth = 0.0		//  ,    

FireEffectTime = 0.0		//       
DestructArg = 281
SmokeArgBase    = 60000
SmokeArgTotalNum = 1
FiringArg = 60100

ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoFire.txt"

CriticalWaterLevel = 1.5		//   
CriticalHeigthLevel = 3.0		//      
DivingSpeed = 0.8				//    
ImpulseToDestroy = 50			//      ,    .    4   .      .
ImpulseMinimumLevel = 5			//      ,    .         .
ColDamageDelay=0.2				//      (  ,      ,     )

// 
logtreshold=0.0001

Armor=0					//  ,  ,        

//  .         500.

[DmgElement = ammo]
	damageablePart="collision"
	LifeRate=500
	LifeRateFrag=500
	Armor=0
	CollisioDamageSens=1
[End]

DebugInfo = false				//           